Iam also following the steps provided by an instructional video "Noesis HL2 chacter & integration with maya". Iam using maya for character creation so Iam creating my SMD with HL2 exporter by Prall. To start off with Iam trying for the first time to thrown one of my character models into the HL2 DM. But I've not seen anything to suggest it's a widespread issue, so it's confusing.Hola everybody! Iam new to the forums and Iam a first time poster!! yeah me!!! So what better first post than a really long complicated one? And if it was a known compatibility issue with Geforce cards (like Incoming has), or something like that, then sure, I'd live with it since the FX cards are so broadly compatible otherwise. If it didn't also happen with my Geforce 4 card, I'd try my backup FX 5200 to see if it might be a problem with my particular card. The strange thing though is that I couldn't find any other instances of this issue in searches hence me asking here. Although, it wasn't on a clean install, instead "updating" from 81.98, if that would make any difference.īut well, maybe it's a settings issue? Half Life was 1998, before Hardware T&L was introduced with the original Geforce maybe something like that could be causing some issues? I can't see any settings related to that in the Nvidia options, but perhaps someone might know something else to try. Hmm, unfortunately it seems 56.64 didn't fix the issue. Not an expert on all that stuff, but wasn't HL supposed to run on open GL anyway? Will the Dx version matter at all? I played CS on a 1.4 Athlon TB, which seemed adequate. Don't be surprised if a system past a 1.4 GHz Hoitytoity gives you some extra FPS, no matter the GPU. Meaning: Initial release of HL should work on a potato, HL with all the updates, not so much. Which is why later HL with all the tweaks might run worse on a later CPU with later 3D GPU since all the patchwork upgrades overcompensate for the advance in the CPU and they tended to be overlooked in favor of the GPU budget. Leaving all the heavy lifting to software and the CPU. Then, it got upgraded with all kinds of high res texture packs, etc, that won't be supported by the prehistoric engine and hence, not by any hardware 3d acceleration. So, by Geforce FX standards already, it's ancient. Half-Life is a Titan of a game, but it's from 1998 and based on the Quake Engine from 1996. General note: I never had issues fragging people on a V3 in HL or CS and eventually upgraded to a GF4 Ti4200 without remembering much of a difference. So, maybe you really need a slightly later version or to threaten your Windows to put it on an induction cooking pad if it does not comply with installing them. Release note don't mention the FX5700 and it is a later chip (NV36) than the FX5800: Well, if you play CS 1.5 with certain custom mini-gl drivers for your Voodoo 3, you can see through walls at some points due to clipping errors, giving you a competitive edge with heavier weapons like the scout, g3 or AWP. So what could be happening here, and what could I try to troubleshoot or address this? Perhaps there could be some other recommended drivers or something, for instance. I've not have any problems like this with other games I've tried Rome Total War had a visually somewhat similar issue when trying it on my Geforce 4, but was fine on my FX 5700, so I'm putting that down to a DX9 compatibility issue. And I've seen mentions that they're not necessarily the best for DX9 games anyway, not that the FX series are the best cards for those either, but I want to give mine the best chance y'know? And with an FX 5700 and the 1.4GHz Tualatin system that it's in, it feels suitable to have the freedom to see how well I can run certain DX9 games. I've been using the last drivers available officially from Nvidia's site, 81.98 I wanted to try the earlier 45.23 drivers that I've seen recommended, but something about the download (from PhilsComputerLab's site) didn't let Windows 98SE see them as drivers at all. Playing the original Half Life retail CD (even with patches) on my Pentium III systems with Geforce cards seems to get me this peculiar texture issue, where a lot of models have just plain white textures and the HUD elements are all single-colour squares.
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